Hydrophilic

Hydrophilic a4

  • Boarded up the chicken wire at point A.
  • Reduced sniper sightlines around the map.
  • Added a shack outside the one way door.
  • Replaced the BLU first spawn's chicken wire with one way windows.
  • Made the window outside the lower exit to RED's last spawn one way.
  • Made the healthkit at point A small.
  • Added a clock with a top hat. For fun.
Have yet to modify the final point properly. I'll get around to it eventually.
  • Restructured most of the map in an attempt to reduce effectiveness of chokepoints. Hopefully points A and B play better, but point C is probably still terrible.
  • Disabled sounds on the control points, because I didn't do that before.
  • Red now respawns at C after A is capped to reduce the defending advantage.
  • Stopped the rain clipping through the wall at blue's spawn.
  • Changed the blast door to not resemble the TF2 logo, apparently it was a bit much.
  • Moved skybox brushes to prevent peeking into spawnrooms.
  • Slightly reduced the rain fog going through walls.
  • Improved the lighting in various areas.
  • Reduced Blue spawn times by 4 seconds and increased Red spawn times by 2 seconds after the first point has been captured.
  • The arrow sign in Red's first spawn now has three directions to point instead of two.
  • Added various things to block sightlines around the first point.
  • Red's leftmost spawn door locks after the first point is captured.
  • Fixed Red not getting booted out of Blue's forward spawn after spawns switch.
  • Respawn signs at Red's first spawnroom now change colour depending on the team in control.
  • Modified the tunnel to be more blocky and changed the texture warping hole into a broken door.
  • Lowered the top entrance to the final area and removed the rock to the left of the spawn door.
  • Lowered the floor to the left of the final point's entrance
  • The final point's hole opening is signalled better.
  • Added a small platform to the left of the final point.