Hydrophilic

PL Hydrophilic a4

Picked Random

L1: Registered
Jan 23, 2018
16
2
Hydrophilic - Rainy dusty Payload map.

Payload map with 3 points. Standard dusty environment with a bit of rain thrown in.

Why is it raining? Maybe it's just the right time of the decade. Maybe the Red team is up to something. Those silly reds.
Either way, Blu isn't happy about the weather and decided to go and blow up the Red base to make themselves feel better.
 

Picked Random

L1: Registered
Jan 23, 2018
16
2
  • Moved skybox brushes to prevent peeking into spawnrooms.
  • Slightly reduced the rain fog going through walls.
  • Improved the lighting in various areas.
  • Reduced Blue spawn times by 4 seconds and increased Red spawn times by 2 seconds after the first point has been captured.
  • The arrow sign in Red's first spawn now has three directions to point instead of two.
  • Added various things to block sightlines around the first point.
  • Red's leftmost spawn door locks after the first point is captured.
  • Fixed Red not getting booted out of Blue's forward spawn after spawns switch.
  • Respawn signs at Red's first spawnroom now change colour depending on the team in control.
  • Modified the tunnel to be more blocky and changed the texture warping hole into a broken door.
  • Lowered the top entrance to the final area and removed the rock to the left of the spawn door.
  • Lowered the floor to the left of the final point's entrance
  • The final point's hole opening is signalled better.
  • Added a small platform to the left of the final point.

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Picked Random

L1: Registered
Jan 23, 2018
16
2
  • Restructured most of the map in an attempt to reduce effectiveness of chokepoints. Hopefully points A and B play better, but point C is probably still terrible.
  • Disabled sounds on the control points, because I didn't do that before.
  • Red now respawns at C after A is capped to reduce the defending advantage.
  • Stopped the rain clipping through the wall at blue's spawn.
  • Changed the blast door to not resemble the TF2 logo, apparently it was a bit much.

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Picked Random

L1: Registered
Jan 23, 2018
16
2
  • Boarded up the chicken wire at point A.
  • Reduced sniper sightlines around the map.
  • Added a shack outside the one way door.
  • Replaced the BLU first spawn's chicken wire with one way windows.
  • Made the window outside the lower exit to RED's last spawn one way.
  • Made the healthkit at point A small.
  • Added a clock with a top hat. For fun.
Have yet to modify the final point properly. I'll get around to it eventually.

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