Restructured most of the map in an attempt to reduce effectiveness of chokepoints. Hopefully points A and B play better, but point C is probably still terrible.
Disabled sounds on the control points, because I didn't do that before.
Red now respawns at C after A is capped to reduce the defending advantage.
Stopped the rain clipping through the wall at blue's spawn.
Changed the blast door to not resemble the TF2 logo, apparently it was a bit much.
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