Added a third point, in between the preexisting point A and B, deming it the new point B.
Red now has two separate forward spawns to help reduce their walk times, totaling 3 different spawnrooms for them (for each point).
Blue now 3 spawn areas, the previous starting spawn room, a forward spawn within that room for point B attack (like pl_upward), and a newly revamped middle spawn that is for point C attack which is in front of point B.
Minor changes to the layout to better accommodate the new point B
Added a handful of shield charge ramps for the heck of it.
Fixed the gap in between fences found on Point A, also extended the fence line a bit to provide a bit more cover
Fixed floating hay found near the big ol' gate.
Relocated a fire braiser en route to point B a bit to make it less safe of an option to use
Added new cut through near the main gate
Technical: Moved all action logic for changing events in the game into vscript