hinden a23

a frontline payload map where you blow up a battleship

  1. Are we "b1" yet?

    Xelily
    the answer is no, I've been on a long hiatus after the last test in may (had to deal with a family breakup, not going into details) but now im putting all my focus into hinden until its rc now

    -changed church stairs to a 45degree flank
    -extended 2nd point curve back area by 512hu
    -red spawn has been remade
    -new out of bounds detailing
    -removed 2 health & ammo packs around the map
    -new health & ammo pack inside the side room of red spawn

    Images

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  2. The time has come

    Xelily
    Hinden has had a 2-year update cycle and we are nearing completion,
    for the whole of this year, I will be doing major and minor gameplay changes to the map, the map is also being dedicated to a long time family member that has passed away

    Sally Marie giedd 1950 -2018

    -detail galore
    -new last
    -redid some buildings around a and b point
    -a deathpit has been put by blues forward spawn
    -redid the stairs by point b
    -added an arch over point b
    -smoothed out the road near point b
  3. The Muddy update!

    Xelily
    pl_hinden_a21
    Credit : @Muddy

    * remade about 60% of the map from scratch
    * moved RED's and BLU's forward spawns around a bit
    * modified spawn times
    * a bunch of other stuff

    Images

    1. 20171023110230_1.jpg
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  4. minor update

    Xelily
    xeli
    -fixed some nodraw
    -added some detail to red final spawn
    -more detail to C and B

    basically its the same as a19 with more detail and fixes
  5. Point D update

    Xelily
    Xeli
    -re-located red forward spawn to the back of C
    -remade last allowing red to hold an inner defense angle
    -more detailing to point A, B
    -added simple set soundscapes
    -fixed 2 sniper sightlines (and most likely making red engies a bit more useful at the start of the map)
    -removed the death pit by Blue first spawn and replaced it with a city street with a car and tank
    Anreol
    -redid some clipping
    -added detail to old red forward spawn

    Images

    1. 20170529215947_1.jpg
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  6. a18 - Major detail update

    Xelily
    -file size increase by 10 MB :(
    -detailed the point A building
    -point A building is now "muddy's cafe"
    -added a fence to point B
    -removed metal building on B
    -added useless hiding spot for spies to B
    -detailing to spawn, A, B, and C
    -fixed spawn bug
    -pushed red forward spawn back 200 hu
    -almost beta btw

    Images

    1. 20170521221243_1.jpg
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  7. a17 - the detail update

    Xelily
    -Redid framework of blue spawn and detailed it
    -Readded the hallway to D
    -Reverted red spawn back to original location
    -Detailed B corner
    -Detailed alleyway buildings

    Images

    1. 20170513194443_1.jpg
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  8. a16 update

    Xelily
    -Raised red spawn area
    -Removed final point hallway
    -Added a 64 unit platform by C
    -Raised corner of B
    -Moved red forward spawn back to C
    -Removed reds old forward spawn room
    -placed hallway health/ammo pack into back C room

    Images

    1. 20170513194414_1.jpg
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  9. a15 update

    Xelily
    -added more clipping to stairs
    -fixed spawns and visualizers
    -added resupplies to the red final spawn
    -fixed 3 sightlines
    -redid back of point B
    -raised point A's upper defense point
  10. holy moly the 7 month later update

    Xelily
    After 7 months I have released a14 of hinden! this is a complete remake of the previous version taking references from both the original and the remake, this version will also try to fix the length problem and give a more push and teamwork based playstyle while giving classes a better performance.

    Images

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