-Very quick minor fixes to textures
-Terrain editing
-Shortening and adjusting the flooded basement
-Removed sanity
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COMPLETE OVERHAUL OF OLD MAP

-Finally got rid of the old elevator cap idea for now (may return if i get help on it)
-added more slots for spawns, and edited spawn rooms for better directional help
-completely changed the left outermost route for soldiers, snipers, and demos, to roll out best with the high ground
-tweaked the left outer most route to the main cap low ground
-added plenty of low ground ways to advance to high ground and cap
-reworked a lot of detail work
-fixed glitches and bugs
-changes the cap times to be 5min and normal KoTH MODE
-made the small turning lights on cap change with team cap
-added another skybox to left flank with full heal
-cried in my sleep over the harsh feedback
-removed herobrine
Had to make some last minute changes before I tested the new features out in an imp.

-tweaked cap time for blue to win from 30sec to 28sec
-changed the func_door elevator length to 8 units
-changed the distance the elevator travels in time
-struggling with Timing elevator capping in sync with the HUD time...
-added some new props for mini detail
-expanded the ceiling in areas for fast role out
-fixed lighting issues with textures and bugs
-(starting to rethink the whole idea of a pit in general if issues keep coming)
Tweaked a lot of settings and in the process I reworked the Attack and Defend aspects of the game mode.
Also added a new direct path to the cap point with a death pit on the flank (because research).
I'm back from the grave with lots of new features and map changes!

*Major game-mode logic restructuring
*Finally added and tweaked the Elevator Cap (Attack/Defend Koth style)
*Major lighting changes/tweaks
*Geometry changes

-After looking at the small amount of feedback from a002, i changed the layout to have the paths not immediately direct to the cap in a few seconds.
-Focused on two major point cap paths with a cap wing for flanking among other tweaks
-Changed the health and ammo locations and proportions
-Added new textures and fixed so many bugged textures
-Added a better lightning storm prefab thanks to KrazyZark's "Lightning and thunder Storm Setup a1"
-Added a great start to the elevator's logic prefab by Stack Man's "Control Point Elevator (Matches Cap Progress) a3"
-tweaked the basement water and added better ways to get into the resupply room of the basement
-changed fog distance and lighting (still tweaking what i like)
-fixed texture errors due to clipping and old packs not recognized anymore
-minor fps performance tweaks (will worry about this more, after I find a satisfying layout that's fun for players)
-removed herobrine
-fixed major lighting issues
-added and changed props for cover
-added clipping to cap railing
-crossed finger for luck