-changed design of all spawn rooms, created better flow
-added more lighting and created new lighting issues
-redesigned halls and flanks to stay focused on the center cap
-changed how close players are hitting enemy spawn area
-added underground flooded basement by laser flank for sneaky classes and Engie's etc.
-Fixed texture issues
-Added a few more models for detail and cover
-covered the cap with Cell model as a temporary roof and cover needed for the capping team
-added new clipping all over middle and more areas
-added water paths connection
-tweaked no_build in all water areas
-added new paths in mid for other classes
-completely took out the old brushwork from past versions along with adding more no-draw to unseen walls
-(working on making better fps after this version)
-changed team game time from 5 min to 4:20 min each. (Testing player's patience with longer times)
-Removed Herobrine
-Added more problems