I'm back from the grave with lots of new features and map changes!
*Major game-mode logic restructuring
*Finally added and tweaked the Elevator Cap (Attack/Defend Koth style)
*Major lighting changes/tweaks
*Geometry changes
-After looking at the small amount of feedback from a002, i changed the layout to have the paths not immediately direct to the cap in a few seconds.
-Focused on two major point cap paths with a cap wing for flanking among other tweaks
-Changed the health and ammo locations and proportions
-Added new textures and fixed so many bugged textures
-Added a better lightning storm prefab thanks to KrazyZark's "Lightning and thunder Storm Setup a1"
-Added a great start to the elevator's logic prefab by Stack Man's "Control Point Elevator (Matches Cap Progress) a3"
-tweaked the basement water and added better ways to get into the resupply room of the basement
-changed fog distance and lighting (still tweaking what i like)
-fixed texture errors due to clipping and old packs not recognized anymore
-minor fps performance tweaks (will worry about this more, after I find a satisfying layout that's fun for players)
-removed herobrine