Moved floating windows on red spawn onto their respective wall
Fixed glitched displacement roof on red spawn
Removed visible nodraw on small spawn exit door
Moved small spawn exit doors back onto the grid
Significantly increased the size of respawn door openers
Added props to top roof on mid to make it clearer that you can't get there
Added env_cubemap for water in deathpit
Fixed water in death pit for sub dx9 hardware...
Yeah, lots of work done. Filename is B3a because B3 has the old last.
Added additional one-way path for attackers trying to push the ramps
Added cover on bridges to make spawns harder to camp
Moved all pickups on ramp back
Replaced medium health kit on ramp with small one.
Lowered barrels in barrel storage to make them less floaty
Added some artificial light to brighten up darker places
Added two bitchin' death pits
Early optimization pass
Redesigned last CP to make it easier and...
Lots and lots (and lots) of clipping
Added more lights under bridge for visibility
Changed some lights in spawn
Added patches under pickups
Added a few more beams in outward buildings
Changed glass texture on outward buildings to green for visibility
Increased size of spawn door triggers by 48hu
Removed a visible nodraw
Added big signs on top of middle building to better show that you can't get over it (Model might change - BTW, i'm looking for someone to model those ^^)