Helltrain

Helltrain event_final2

-Fixed some vo not playing
-Fixed some missing vo
-Fixed some vo being quiet
-Custom slot machine wheel of doom, with 8 effects
-Custom announcer voice over
-Texture cleanup and improvements
-Detailing cleanup and improvements
-Internal logic improvements
-Optimization
-Reduced the number of edicts by 400
-Added jump pads to mid.
-Blocked some sight lines at mid.
-Re-detailed the coal room.
-Fixed a window detail in spawn not being visible from the inside.
-Fixed being able to shoot through some stair props.
-Some optimization.
-Players can no longer stand on top of the trees
-More optimization
-Made the ocean's ambient bubbles less taxing by halving the spawn rate
-A little bit more hint skipping, to make lower spawn, main, and boiler better
-Got rid of 1600 unnecessary faces on models
Finally done?
-Propper hint/skips
-Made some windows into skybox brushes to seal them off, as all you could see through them was the skybox
-Removed 10 area portal windows because ^
-More prop fades
-Major geometry cleaning pass, no longer embarassing :]
update rc8:
-A ton of clipping fixes
-Fixed visible nodraws
-Portal timing fix
-Made some more brushes fade for performance
-Significantly increased the front wheel model performance
-More ghost sounds
-Made the spiral staircase models better
-Texture fixes
-Cleaned some geometry
-Fixed a visible nodraw
-Texture fixes on the boiler
-Clipping improvement by the slide
-Made some brushes fade for performance
-Fixed a soundscape issue
-Added some more mid lighting
-Better piston lighting
-Better portal timing
-Cleaned up a model
-Fixed the shake not starting sometimes
-Fixed a visible nodraw