CTF Helltrain event_final2

Steal the Soul Cells from the enemy Sempiternal Soul System to live forever!

  1. A Bucket

    A Bucket L4: Comfortable Member

    Messages:
    193
    Positive Ratings:
    180
    Helltrain - ctf map built into two giant trains
     
    • Like Like x 4
    Last edited: Jun 7, 2018
  2. YOYOYO

    aa YOYOYO

    Messages:
    470
    Positive Ratings:
    303
    I love the concept, the size, and the beauty of this map! though i would appreciate it if the two trains had more bridges to cross to each other. right now I count one. Also cameras would be a nice thing to add.
     
  3. Walrus Wambagoni

    Walrus Wambagoni L1: Registered

    Messages:
    25
    Positive Ratings:
    5
    This map looks stunning I have to say. Would love to try it out!
     
  4. A Bucket

    A Bucket L4: Comfortable Member

    Messages:
    193
    Positive Ratings:
    180
    -Optimized
    -Detailed
    -Properly lit
    -Tweaked pickups
    -Reworked mid
    -Added vent teleportation system
    -Added jump pads on back sides
    -Clipping improvements
    -Soundscape
    -Shaking
    -Skybox (not moving)
    -uhhh probably some more stuff I can't think of

    Read the rest of this update entry...
     
  5. Kobolite

    aa Kobolite One of the few dutch people here!

    Messages:
    604
    Positive Ratings:
    475
  6. A Bucket

    A Bucket L4: Comfortable Member

    Messages:
    193
    Positive Ratings:
    180
    No, it has a different layout.
     
  7. Asd417

    aa Asd417 L1: Registered

    Messages:
    896
    Positive Ratings:
    623
    Good to see this being worked on.
     
  8. A Bucket

    A Bucket L4: Comfortable Member

    Messages:
    193
    Positive Ratings:
    180
    -Removed trigger hurt dividing the map and replaced it with a trigger push.
    -Removed vent system into the enemy train.
    -Made the attic a second spawn and added a teleportation vent to the lower spawn.
    -One way doors out of the intel room.
    -The flank door by lobby is now one way out.
    -Taking the intel now causes whistles to blow and hidden security measures to be unhiden.
    -Taking the intel closes the shortcut route into spawn.
    -Added whistle partical effects.
    -Reworked health kits to attract players to previously unused areas
    -Fixed some props having weird lighting origins

    Read the rest of this update entry...
     
  9. McLovin

    McLovin L1: Registered

    Messages:
    45
    Positive Ratings:
    58
    Oof, I was gonna ask the same thing.

    This is dope tho. I love the theme.
     
  10. A Bucket

    A Bucket L4: Comfortable Member

    Messages:
    193
    Positive Ratings:
    180
    -One way doors are now less annoying
    -Reversed flow of doors in intel room
    -Updated skybox and lighting settings
    -Fog
    -Fixed spamming missing collision box messages in console
    -Fixed some unaligned floor textures producing horrific reflections
    -Added a hole in main for players to enter through

    Read the rest of this update entry...
     
    • Like Like x 1
  11. A Bucket

    A Bucket L4: Comfortable Member

    Messages:
    193
    Positive Ratings:
    180
    -The door to the boiler room opens for red players when it is in lock down mode
    -Respawn times are affected by the intel
    -Some more push triggers and greater awareness of where they are

    Read the rest of this update entry...
     
  12. A Bucket

    A Bucket L4: Comfortable Member

    Messages:
    193
    Positive Ratings:
    180
  13. YOYOYO

    aa YOYOYO

    Messages:
    470
    Positive Ratings:
    303
    [69 downloads]

    noice
     
  14. A Bucket

    A Bucket L4: Comfortable Member

    Messages:
    193
    Positive Ratings:
    180
    -Lighting improvements
    -Map is a little bit easier to navigate
    -Made it less complicated by removing opening doors, aside from spawn of course
    -Fixed a weird brush

    Read the rest of this update entry...
     
  15. A Bucket

    A Bucket L4: Comfortable Member

    Messages:
    193
    Positive Ratings:
    180
    -Tons of visual fixes
    -Removed a route out of spawn that let into main, streamlining the route into boiler room
    -Mid overhaul
    -Added another bridge that's faster, but more dangerous
    -Added a garden area at mid
    -Particals!
    -Moving Skybox(es)
    -Explosions
    -Lasers
    -Sound effects
    -Added fast travel between upper and lower spawn
    -Ghosts
    -Some lighting improvements (still working on it)
    -Texture overhaul


    Next update will feature animated props, posters, piston galore, and a custom wheel of doom!

    Read the rest of this update entry...
     
  16. A Bucket

    A Bucket L4: Comfortable Member

    Messages:
    193
    Positive Ratings:
    180
  17. A Bucket

    A Bucket L4: Comfortable Member

    Messages:
    193
    Positive Ratings:
    180
    -Made the bridge a lot wider and gave it some verticality
    -Added jump pad to roofs
    -Made the 2nd bridge safer and clipped it
    -Added more cover to the roof
    -Updated portal model
    -On cap, a portal opens in the fireplace letting players go down quickly
    -Changing soundscapes
    -Reduced respawn times
    -More skybox detail
    -Made some routes easier to navigate


    Read the rest of this update entry...
     
  18. YOYOYO

    aa YOYOYO

    Messages:
    470
    Positive Ratings:
    303
    Yo, this is lookin' dope!

    Edit: but that portal warp is freaky as frick
     
    • Thanks Thanks x 1
    Last edited: Jul 9, 2018
  19. A Bucket

    A Bucket L4: Comfortable Member

    Messages:
    193
    Positive Ratings:
    180
    -New an improved soundscapes for the farm, desert, and void.
    -Skeletons spawn when you get stunned on the little area in front of the bridge, where you're not supposed to go.
    -Clips on bridge railings

    Read the rest of this update entry...
     
  20. A Bucket

    A Bucket L4: Comfortable Member

    Messages:
    193
    Positive Ratings:
    180
    -Added some props to boost people to places that they previously had to skill jump to.
    -Widened doors into main and into the little room right before main.

    -Added a window peering into main.
    -Hp rework to lower spawn camping and upper mid camping.
    -Added a nobuild on the suspension bridge.
    -Added a nobuild outside the jump-vent.
    -Improved the void scenery.
    -Better looking portal.
    -Fixed some lighting issues. Next update will add ao on problematic props.
    -Added piston sounds and made the soundscapes more realistic.
    -Added a ramp to each side of lower mid. Lower mid also has a medium hp on it now.
    -Optimized some props and added areaportalwindows to each train's big entrances.
    -Removed bad visclusters that were forcing players to render the rear side of the train while in front of it.

    Read the rest of this update entry...