Helltrain

Helltrain event_final2

-fixed some candle particles
-fixed some zfighting
-fixed part of a beam prop sticking out of the train
-Fixed some exploits reported in this video provided by "TheLazyCWriter"
View: https://www.youtube.com/watch?v=llPj0XNX4xE
-fixed some prop lighting
-fixed some prop placement
-fixed an exploit
-Exploit fixes
-Beam lighting fixes
-unmirrored light shaft fix
-Added more detail on the bridge, roofs, and inside the trains
-Fixed some prop placement
-Fixed some floating brushes
-Fixed and added clips to the top roofs, because snipers could abuse the high jump front the wheel of doom and get up there
-General lighting improvements in various places
-Now the top of the train doesn't explode at 3 flag caps, but only when a team wins (If the server operator set for example, 6 flag caps to win, the top of the train would explode at 3 anyways, so now it explodes ONLY when a team wins)
-Significantly reduced the number of tris on some models
-Added collision meshes to some beam props to prevent evil sticky placement
Sorry about the confusing version strings, there were plenty of little things that me and other people noticed and compiling takes a long time.
-Fixed a couple weird textures
-Fixed a weird reflection
-Made some areaportalwindows less agressive
-Fixed a missing shelf in the ghost room
-Fixed a missing area portal window's brush
-Cleaned up some old logic artifacts
-Fixed some overlays with no assigned faces
-Optimized some beam models and fixed some mistakes
-Fixed some outdated IO
-Upgraded the ghost even more. I didn't know that the ghost boo sounds were randomized already in the vo sound script.
-Made the divider even less confusing
-Made falling off the train more exciting
-Fixed some misaligned textures in weird spots
-Fixed the wod jarate effect not doing anything
-Fixed an exploit with the on-cap-portal-to-spawn, where blue people could get into red spawn.
-Skeletons spawn camped people during the dance taunt affect, so they are removed.
-Changed the wheel of doom to spin after teleport, to make it seem less random and out of place.
-Made the divider between the two trains less confusing. It prevents people from sticky jumping to the other train to instantly cap.
-Fixed explosion sounds being too loud at close range and too quiet at far range.
-Upgraded the ghost to warn players when it appears.
-Some window frames are now brushes because they were lit wierd
-Fixed the ghost stun trigger not activating soon enough
-Lit the front of the red train a tad.
-Intro pics
-Some last minute detailing fixes
-An exploit fix
-Better spiral staircase collisions
-Fixed some cubemaps
-Removed ugly cc