-Added more detail on the bridge, roofs, and inside the trains
-Fixed some prop placement
-Fixed some floating brushes
-Fixed and added clips to the top roofs, because snipers could abuse the high jump front the wheel of doom and get up there
-General lighting improvements in various places
-Now the top of the train doesn't explode at 3 flag caps, but only when a team wins (If the server operator set for example, 6 flag caps to win, the top of the train would explode at 3 anyways, so now it explodes ONLY when a team wins)
-Significantly reduced the number of tris on some models
-Added collision meshes to some beam props to prevent evil sticky placement
Sorry about the confusing version strings, there were plenty of little things that me and other people noticed and compiling takes a long time.