Helltrain

Helltrain event_final2

-Improved soundscapes
-Added another skybox
-Added a jump pad route to the intel
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-Hp reworks
-Removed tiny bridge
-Optimization
-Wheels part 1
-Added Wheel of doom
-Retextured some things to be more distinguishable
-More directional signs
-Custom posters
-Fade fix
-Better transition sounds
-New intel models
-Added window to lobby to help guide people
-HDR and vertex lighting test
-Added some missing visual stuff
-Tweaked the fade to be less opaque
-Texture alignments
-Blue spawn particals were frozen for some reason
-Prop lighting fixes
-Sounds should be packed properly
-Added some props to boost people to places that they previously had to skill jump to.
-Widened doors into main and into the little room right before main.
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-Added a window peering into main.
-Hp rework to lower spawn camping and upper mid camping.
-Added a nobuild on the suspension bridge.
-Added a nobuild outside the jump-vent.
-Improved the void scenery.
-Better looking portal.
-Fixed some lighting issues. Next update will add ao on problematic props.
-Added piston sounds and made the soundscapes more realistic.
-Added a ramp to each side of lower mid. Lower mid also has a medium hp on it now.
-Optimized some props and added areaportalwindows to each train's big entrances.
-Removed bad visclusters that were forcing players to render the rear side of the train while in front of it.
-New an improved soundscapes for the farm, desert, and void.
-Skeletons spawn when you get stunned on the little area in front of the bridge, where you're not supposed to go.
-Clips on bridge railings
-Made the bridge a lot wider and gave it some verticality
-Added jump pad to roofs
-Made the 2nd bridge safer and clipped it
-Added more cover to the roof
-Updated portal model
-On cap, a portal opens in the fireplace letting players go down quickly
-Changing soundscapes
-Reduced respawn times
-More skybox detail
-Made some routes easier to navigate
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-Tons of visual fixes
-Removed a route out of spawn that let into main, streamlining the route into boiler room
-Mid overhaul
-Added another bridge that's faster, but more dangerous
-Added a garden area at mid
-Particals!
-Moving Skybox(es)
-Explosions
-Lasers
-Sound effects
-Added fast travel between upper and lower spawn
-Ghosts
-Some lighting improvements (still working on it)
-Texture overhaul
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Next update will feature animated props, posters, piston galore, and a custom wheel of doom!
-Lighting improvements (Way more spook)
-Map is a little bit easier to navigate
-Made it less complicated by removing opening doors, aside from spawn of course
-Fixed a weird brush
-Shortcut door was not behaving correctly
-Some other stuff