Helltrain

Helltrain event_final2

-The door to the boiler room opens for red players when it is in lock down mode
-Respawn times are affected by the intel
-Some more push triggers and greater awareness of where they are
-One way doors are now less annoying
-Reversed flow of doors in intel room
-Updated skybox and lighting settings
-Fog
-Fixed spamming missing collision box messages in console
-Fixed some unaligned floor textures producing horrific reflections
-Added a hole in main for players to enter through
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-Removed trigger hurt dividing the map and replaced it with a trigger push.
-Removed vent system into the enemy train.
-Made the attic a second spawn and added a teleportation vent to the lower spawn.
-Added one way doors out of the intel room.
-The flank door by lobby is now one way out.
-Taking the intel now causes whistles to blow and hidden security measures to be unhiden.
-Taking the intel closes the shortcut route into spawn.
-Added whistle partical effects.
-Reworked health kits to attract players to previously unused areas
-Fixed some props having weird lighting origins

Also some more stuff that I will add:
-Custom signs to help with navigation.
-Capping results in destruction of this secret machinery thingy in the top (hidden) room.
-Events in the form of a custom wheel of doom (Possibly)
-Optimized
-Detailed
-Properly lit
-Tweaked pickups
-Reworked mid
-Added vent teleportation system
-Added jump pads on back sides
-Clipping improvements
-Soundscape
-Shaking
-Skybox (not moving)
-uhhh probably some more stuff I can't think of

Currently working on:
-Spiral staircase smooth collisions
-Moving skybox
-Animated and improved wheel/piston models. The current ones are for reference.
-Particals and ui elements
-Intel models