Special thanks to @Hydrogen, @BenCo, and the 'Potato's Custom MvM Servers' Group for helping me with this update! I really appreciate it!
Screenshots will get their own post, because this changelog is HUGE!
(P.S. to BenCo - I beat you to the compile this time, huh?)
~~Map Changelog~~
- Lowere
d the "B" dropzone by 128hu. BLU now has much less of a height advantage
- Extended BLU respawn rooms. The no longer attack before on the field.
- Slighty reworked the "A" and "B" dropzones
- Added some more signs to help guide player to each dropzone.
- Moved around some pre-existing signs to be less confusing
- Made the interior of the tank cave at "B" much larger.
- Nobuilt the rocks near the "B" dropzone
- Added a forward upgrade station by the "A" dropsite. One shall be added to the "B" dropsite soon
- Added some detail, mainly around the "A" dropsite.
- Reduced lighting in the easter egg room because it was too bright
- Clipped some stairs and props at playtester's requests.
- Fixed the multi-bomb problem by having the bomb start "somewhere else"
- Fixed spawndoors
- Added tank path
- Fixed stalemate on fail
- Fixed trigger_hurt not functioning properly
- Fixed respawnroom visualizers
- Added broken hatch model upon explosion (wave fail in other words)
~~Mission Changelog~~
~Wave 1~
- Replaced Major Crits with a 25000 health Tank (Gives 600 cash on destruction)
- Captain Conch's dropped currency has been lowered to 200 (From 500)
- Spaceman have been renamed to "Spaceman Pyro" to include it's class name
- Spaceman Pyro's fire rate bonus has been removed (was 30% faster)
- Spaceman Pyro's damage penalty was removed (was 50% less)
- Spaceman Pyro now spawn in the "A" spawn, instead of the "B" spawn
~Wave 2~
- Increased Support Engineer's primary cooldown to 15 seconds (from 2 seconds)
- Removed Pyro Pusher's "AlwaysCrit" attribute
- Increased number of Pyro Pushers to 35 (from 30)
- Replaced the custom "Super Fan Scout" with an official Valve version
- Removed the Giant Medic
~Wave 3~
- Removed all non-hat consmetics from all Heavy robots
- Lowered amount of Heavy robots to 12 per type (from 16 per type)
- Increased Giant Burst Fire Demo's health to 7500 (from 6500)
~Wave 4~
- Removed the Giant Medic
- Increased number of Rapid Fire Bowman to 4 (from 1). Spawn in groups of 2
~Wave 5~
- Reduced Rocket Spam Trio's move speed bonus to 50% (from 150%). Was reduced for testing, but is now official.
- Reduced Rocket Spam Trio's fire rate bonus to 35% (from 50%)
~Wave 6~
- Removed Bully Scout's "AlwaysCrit" attribute
- Removed Cabron's "AlwaysCrit" attribute
- Removed Dios Del Fuego's "AlwaysCrit" attribute
- Added "AlwaysCrit" attribute to Oso Ruso
- Increased Cabron's difficulty to "Hard" (From "Easy")
- Reduced Oso Ruso's damage bonus to 35% (from 150%)