Helix B2a

A map set in an adobe village with a helix shape

  1. Beta 2a : Cubemaps Mini-Update

    We were allowed to post this one final update for the contest.

    ~~Map Changelog~~
    - Added cubemaps
    - Fixed a small bug with the hatch chicken wire
  2. Beta 2 : Cramming In A Months Worth Of Studying The Night Before A Test

    ~~Map Changelog~~
    - Bombs no longer reset after a period of time
    - Detailed as much as time allowed us.
    - Added a normal difficulty mission, named "Adobe Assault".
    - A write-up of both this and the intermediate mission "Desert Destruction" will be available soon.
    - Other changes

    ~~Intermediate Mission Changelog~~
    - Reduced starting cash to 800 (from 1000)
    - Sentry Busters now spawn after 50 sentry...
  3. Beta 1 : Golly. That was quicker than I anticipated!

    ~~Map Changlelog~~
    - Readded the second bomb because the playtesters were freaks that demanded a challenge.
    - Fixed tanks not ending the wave when they drop the bomb
    - Fixed tanks falling through the hatch
    - Added a chicken wire cover over the bomb hole
    - Began detailing, starting with the "B" dropsite and RED spawn.
    - Added a new balcony for Engineers at "B" which is accessible via a box jump. This spot should be very useful when fighting tanks....
  4. Alpha 4 : HELIX is an acronym for "Hopefully in beta before a7 ELIX".

    ~~ Map Changelog ~~
    - Fixed "A" forward upgrade station's door not working
    - Detailed around "A"
    - Detailed around "B"
    - Detailed the back RED spawn (The Bar, aptly named "El agobiante adicción al alcohol")
    - Fixed issue of the "A" sign at the "A" dropsite not rendering
    - Made the light brighter by changing the sun angle
    - Attempted optimization by wildly throwing hint brushes around
    - Simplified "A" dropsite's...
    Diva Dan thanked this.
  5. Alpha 3 : Moving Forward (To the new Upgrade Station)

    Special thanks to @Hydrogen, @BenCo, and the 'Potato's Custom MvM Servers' Group for helping me with this update! I really appreciate it!

    Screenshots will get their own post, because this changelog is HUGE!

    (P.S. to BenCo - I beat you to the compile this time, huh?)

    ~~Map Changelog~~

    - Lowered the "B" dropzone by 128hu. BLU...
    BenCo thanked this.