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Helium a3

Layout changes:
● Added cover on points A (Dam) and D (Bridge);
● Closed the checkpoint booth on D and moved pickups outside;
● Closed windows on both spawns;
● Added doors with windows to both spawns;
● Extended Red spawn to include the garage and added a resupply locker there. Also made battlements inaccessible;
● Cut an unused area from point B (Dish) area;
● Opened up two alternative routes from D to C (Plant);
● Added a jump pad instead of one of turbines on C;

Other changes:
● Made navigation signs more visible and moved some of them to be on eye level so players actually see them (also added few custom ones);
● Reduced cubemap resolution on points from 128x128 to 64x64.
● Removed some old Hydro routes to funnel people into specific points;
● Removed goofy ass arrows and added signs around the map for better navigation;
● Added custom point icons (cp_steel style);
● Increased score gain speed by 100% for faster rounds;
● Decreased cubemap resolution on control points from 256x256 to 128x128.
● Microfix