Layout changes:
● Added cover on points A (Dam) and D (Bridge);
● Closed the checkpoint booth on D and moved pickups outside;
● Closed windows on both spawns;
● Added doors with windows to both spawns;
● Extended Red spawn to include the garage and added a resupply locker there. Also made battlements inaccessible;
● Cut an unused area from point B (Dish) area;
● Opened up two alternative routes from D to C (Plant);
● Added a jump pad instead of one of turbines on C;
Other changes:
● Made navigation signs more visible and moved some of them to be on eye level so players actually see them (also added few custom ones);
● Reduced cubemap resolution on points from 128x128 to 64x64.