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Alpha 3:
-Map now has linear progression A->B->C;
-Changed timings to 4 minutes initial time and 100 seconds bonus for each cap;
-Removed disarm effect when intel is picked up;
-Removed crits on flag cap;
-Fixed the green tint on ambient light caused by my colourblindness;
-Removed mid shutter door;
-Reduced time bonus for capping;
-Revorked HUD;
-Reworked Red spawn;
-Test announcer voice lines;
-Some visual/layout changes.
-Added a new route to mid
-Money replaced with duffle bags
-Fixed money carrier startling teammates
-Respawn times increase for RED and decrease for BLU after each cap