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-Fixed lighting issues;
-Fixed respawn times;
-Fixed visible nodraw on BLU forward spawn door.
-Fixed some bugs;
-Rearranged healthpack positions;
-Added horsies;
-Reworked lightmaps;
-Improved routing to B and C;
-Clipped off some areas;
-Some visual changes;
-Added 3D skybox;
-Rearranged ammo/health placements;
-Expanded 1st RED spawn;
-Made access to the path to A from behind the barn more easy to reach;
-Some visual changes.
-Reworked silo near second RED spawn (I just copied it from Dustbowl);
-Reworked logic and gameplay visualizers;
-Decreased flag return time to 5 seconds;
-Picking up flag now swaps teams' respawn times (goes back to default on return);
-RED team gets forcerespawned every time the flag is captured;
-Point A overhaul;
-Clipped some stairs;
-Fixed RED respawnroom trigger not touching ground;
-Other visual adjustments;
-Fixed a bug when flag was staying on a player after getting capped (hopefully).
-The truck now moves to the BLU forward spawn after the second moneybag is capped;
-Relocated RED's first spawn;
-Flag return time reduced to 20 seconds;
-Truck door inside BLU spawn is now wood planks;
-Rotated BLU spawnpoints so they are facing away from the mentioned door;
-Removed 'A' decal on the ground near point A;
-Fixed a small gap on BLU shutter doorframe;
-Replaced some small ammopacks with large ones;
-Reworked coal and wood sheds;
-Added a resupply locker to BLU forward spawn;
-Some visual and optimization measures;
-Fixed some game logic problems.
-Fixed BLU forward spawn being active from start;
-Added lights to wood and coal storages;
-Swapped contents of wood and coal storages;
-Some optimization measures.
Alpha 4:
-Reworked game logic;
-Added forward spawns for RED/BLU;
-Added glass cover for flags that open slowly giving RED time to set up a defence;
-Reworked HUD icons;
-Removed a building connecting C with mid;
-Blocked-off side routes;
-Reworked lighting;
-Reworked some geometry.
-Fixed red spawn trigger
Alpha 3:
-Map now has linear progression A->B->C;
-Changed timings to 4 minutes initial time and 100 seconds bonus for each cap;
-Removed disarm effect when intel is picked up;
-Removed crits on flag cap;
-Fixed the green tint on ambient light caused by my colourblindness;
-Removed mid shutter door;
-Reduced time bonus for capping;
-Revorked HUD;
-Reworked Red spawn;
-Test announcer voice lines;
-Some visual/layout changes.