Map is more polished than it's ever been. All there is left to do now is to add MOTD photos (materials/vgui/maps/menu_photos_cp_hazyfort_rc3.vtf/.vmt) and pack a navigation mesh into the map.
Call me crazy but there are still absolutely no soundscapes on the map. Are you sure that your soundscape script is packed and that there is no difference between the script names and the soundscape names used in Hammer?
Layout is a bit confusing and there are no soundscapes, but overall a really pretty and intriguing map. I also suggest giving some hallways small entrances so the map is custom-gamemode viable.
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