Removed the new back route for seeing little use and spreading out players too much Added measures to keep the boss from leaving the underground area Moved spawns slightly closer and made one of the routes more obvious Various minor tweaks
Added spooky scary skeleton minecarts summoned by the boss Added a new back route for flank classes The boss can target sentries again Various minor tweaks
Added detonators (pumpkin bomb reskins) The boss takes extra damage from these Minor team color and detailing improvements
Added new high ground options near the point to counteract the strength of the skeleton room Reduced sightlines Tweaked pickups Tweaked spawn times The Prospectre now prefers to alternate teams when selecting victims The Prospectre now no longer aggros sentries directly, though he can still destroy them if his dynamite lands near them Increased radius of boss screen shake Fixed an edge case where a victim dying mid-melee swing would cause the Prospectre to freeze up (I hope)
Almost completely redesigned the map layout. Yep.
Layout changes are being worked on, but in the meantime: Made various minor fixes/improvements to the boss Added some rough test voicelines (courtesy of Benjamoose)
Boss can now retaliate against sentry guns Boss can no longer hurt himself with his own dynamite Fixed possible bot crash/freeze caused by targeted player leaving mid-chase
Enabled halloween mode The prospectre deals more damage with melee hits (65 -> 100) The prospectre now drops a giant crumpkin when taking lots of damage and on death Prospectre has slightly more health to account for the extra crits Tweaked pickups
Reduced cap time by half Prospectre now spawns on the first cap instead of second Prospectre has a bit less health Prospectre's bombs are now sticks of dynamite Less sleepy: Fixed broken boss animations (I hope) Various minor boss improvements