- Added ghosts and spells.
- Changed skybox and lighting
- Completely moved the red spawn and B point.
Enjoy. WHILE YOU CAN! MUHAHAHAHAHAAA
I also fixed problems that people were reporting.
Don't ask why I came up with that name.
- Removed weird doorway at RED spawn.
- Fixed stairs dubbed as "eye cancer".
- Reduced cap time and gave BLU more time if they cap A and B.
- Added spawn door for red.
- Removed wall to make more open.
- Shortened cap time on C because it was impossible to push.
- Made A and B cap time longer so it is easier to defend for RED.
I redid the route to b, it was pretty flat and uninteresting. And also I added a window for cows.
The "Back in Business" Update
- Fixed displacements that were messed up.
- Put directions and areas to make where to go more obvious.
- Made it easier to defend A and B.
- Added soundscapes.
- Added torches to light your huntsman arrows :)
The guests already love it here. But lets add a few more things
-Built cubemaps.
-Added better trimping spots
- Added door for C
- Cleaned brushwork slightly
Well the feedback has been taken.
* Told the non-medieval props to get out of here.
* Labelled the points.
* Fixed spawns and resupply lockers.
* Added a ammo box.
* Made B play better and easier to defend.
* Fixed excessive HDR.
* Removed the funnel at the top of spawn.
* Removed stairs in red spawn.
* Properly lit easter egg.
* Shortened timer to make it more fair for RED.
* Removed broken hole in wall.
* Added spectator cameras.

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> Fixed unwalkable areas on buggy terrain
> Added something fun to do in spawn room for blu.
> Made setup time shorter.
> Made another trimpable area.
Now go play your heart out mercenaries!