Gridiron

Gridiron rc1a

-slightly shortened mid
-adjusted mid geometry to fit new size
-clipping fixes
-rearanged geometry in transitional building where the inside spawn door is and added a new route to the bonus goal jump pad. Hopfully this will cause the bonus goal to be used more for scoring
-implemented passtime+ announcer (me)
-other stuff I don't remember

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-fixed red spawning in blu's back spawn
-minor other things
-put the lime in the coconut
-fixed displacement gap
-fixed red throw in goal
-shortened base sides of map so it should theoretically be easier to score
-redid train bridge again to try and make that route less the main route and more a side route like it's supposed to be
-probably broke something but I hope not
-changed boxcar to flatcar
-moved around geometry by the new flatcar
-fixed a seam
-minor other things

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-removed grate walls by furnaces at mid and replace with trigger_push brushes with effects to push the jack
-moved throw in goal and adjusted geometry around it
-reverted run in goal to be worth 1 due to the new location of the throw in goal
-clipping stuff
-lighting adjustments
-other stuff probably

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-added point signs to throw in and run in goal to help tell people that they are worth different amounts of points

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-moved around stuff at mid
-added blockers so you can't throw the jack into the fire on the ground floor as easy
-fixed some logic
-clipping fixes
-added some no builds
-minor lighting changes
-added the shortened jack trail particle logic from Flurry's passtime+ logic
-removed ramp onto boxcar
-moved the throw in goal next to the bonus goal, and pushed the run in goal farther to the right. This should make the throw in goal easier and the run in harder, as intended
-clipping fixes for players and jack stuck spots
-changed health and ammo on the outside concrete spot in the lobby between mid and the transitional building to a small health kit
-incorporated parts of Flurry's passtime prefab to remove crits on cap, adding a glowing outline to whomever has the ball, as well as some other things
-changed around respawn times throughout the map to match stock passtime maps
-optimization
-probably other things
-widened mid to make it easier to outrange sentries
-added some more cover to the sides of mid
-adjusted side geometry by catwalks to match their new location
-fixed messed up spawns
-closed one of the windows on that lil building to the train bridge thing
-updated screenshots
-moved around a lot of geometry at mid to address sentries and odd angle fighting
-removed well shutter door from transitional building and rebuild that area
-pushed run in goal to the right and adjusted surrounding geometry to match
-fixed messed up respawn times so they effect both blu and red team
-change respawn times from 6 at the start and for attackers to 8. This means that when the ball is in blu's base, red has an 8 second respawn and blu has a 4 second respawn, the opposite is true when red has the ball in blu base, and when the ball is at mid or unavailable everyone has an 8 second respawn