Gridiron

Gridiron rc1a

-varied geometry at mid to block horrid sightlines n stuff
-moved vertical jump pad to fence with ramp so it's not as easy to accidentally use it
-probably something else idk
-fixed red's broken back spawn
-fixed weird overhang for blu's vertical jump pad
-added another ammo pack at mid
-added arrows to vertical jump pad
-expanded outside path from mid to goal
-moved around forward and backward spawns
-moved goals around
-widened mid
-generally addressed most if not all things 14bit talked about in his feedback post for this map (thanks again 14bit)
-fixed respawn times
Am I even any good at this whole level design thing?
-shrunk roof under bonus goal and added nobuild to it
-changed jump pad over mid to not do damage and not lead to another jump pad
-moved vertical jump pad at mid
-blocked some sightline across mid from jump pad areas
-redid transition building between lobby and goals
-moved around spawns in spawn room to focus players more on inside the transition building opposed to the bonus goal jump pad
-lowered respawn times a tad

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-adjusted mid geometry to be more connected with each other
-added vertical jump pad in mid building to the normal jump pad area. The normal jump pad now goes to the vertical jump pad so you don't break your legs anymore
-redid geometry in lobby outside of mid building to try and bring players together more and remove vertical jump pad there
-shortened building brush by chain link curve to make the map less wide overall

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-removed lower jump pad by goals on each side
-moved bonus goal to be more difficult to score
-added water to stop damage from jump pad outside forward spawn
-de-windened the map
-consolidated and combined some routes to bring players together more
-changed mid jump pad and surrounding geometry to make them easier to use
-moved straight upward jump pad and added a ramp to the top of the shipping containers
-wrangled some sightlines, mostly around mid
-moved around some detailing to control what players can see and when
-other things probably

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-moved bonus goal to a more interesting location
-changed forward spawn exit and added a jump pad
-added jump pad at mid as well as less scout friendly geometry
-fixed defender spawn doors
-moved trigger for swapping between forward and defender spawn closer to mid
-changed around building between mid and goals to try to direct players better and offer more advantage to attackers
-other things probably

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-renamed map to match correct micro contest naming conventions