-Reworked silo near second RED spawn (I just copied it from Dustbowl);
-Reworked logic and gameplay visualizers;
-Decreased flag return time to 5 seconds;
-Picking up flag now swaps teams' respawn times (goes back to default on return);
-RED team gets forcerespawned every time the flag is captured;
-Point A overhaul;
-Clipped some stairs;
-Fixed RED respawnroom trigger not touching ground;
-Other visual adjustments;
-Fixed a bug when flag was staying on a player after getting capped (hopefully).