Generator Destruction (a variation) Prefab

Generator Destruction (a variation) Prefab v12

V4
  • Fixed file directory not actually having a 'custom' folder in it! doh
  • Added effects for the shield batteries.
  • Fixed bug where vgui_screen would resize on all dispensers.
  • Added scaling health for shield batteries (+50 per player, cap 1200)
  • Fixed bug where shield batteries couldn't spawn. (due to env_entity_maker not spawning the template in brushes)
  • Added new assets
    • Uber Dispenser
    • "Generator" sign (it's kind of WIP)
    • "Uber" HUD icon

Attachments

  • generator_resist_uber.png
    generator_resist_uber.png
    11.2 KB · Views: 111
  • gd_powergrid0004.jpg
    gd_powergrid0004.jpg
    1,016.6 KB · Views: 113
V3
  • Logic Updated
    • Damage Reduction logic tightened to calculate precisely the time of damage occurs. That means no lag or hiccups where the generator heals erroneously. It's flawless! Woooooo!
    • HUD counter logic tuned to be even more accurate, and less laggy.
      • The score only updates when someone picks up a flag to reduce the score. These flags spawn when the score needs to be updated, but this update lags the game if updated too fast.
      • To change the update speed, change the map-wide trigger's Delay Before Retrigger parameter to something over 1 second. (default in my prefab is 1.1) Anything faster will probably cause stuttering in the server.
- Fixed leaking wall
- Fixed intel/flags drawing into the world.
  • Added sound script to replace robot / announcer sounds
  • Re-organized the logic. Split into two sides--One for stuff the player interacts with, and the other side stuff that needs to be out-of-bounds.
  • Fixed broken damage reduction refires.
  • Updated shield effects to FireUser.