Damage Reduction logic tightened to calculate precisely the time of damage occurs. That means no lag or hiccups where the generator heals erroneously. It's flawless! Woooooo!
HUD counter logic tuned to be even more accurate, and less laggy.
The score only updates when someone picks up a flag to reduce the score. These flags spawn when the score needs to be updated, but this update lags the game if updated too fast.
To change the update speed, change the map-wide trigger's Delay Before Retrigger parameter to something over 1 second. (default in my prefab is 1.1) Anything faster will probably cause stuttering in the server.
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble