ALPHA 2:
we are working in updating and improving the "Generator Defense" game mode
- after 2 minutes, the point gets unlocked again and the generator shield comes back up
- generator now doesn't float when vulnerable
- red can now win properly
- generator health display is now accurate
- shortened lobby by a bit to make distance between last and mid lesser
- brightened indoor areas by increasing dev reflectivity from 20 to 50
- brightened outdoor areas a tiny bit by increasing dev reflectivity from 20 to 30
- textured some buildings
- covered some tiny gaps in balconies
- moved the generators away from defender's spawn exit
- made the floor glass now with a look to the mercenaries' servers
- fixed a bug where people could get very stuck on upper lobby due to brush overlapping with differences in 2-4 hmu
- you can't hide behind the generator anymore
- removed some unnecessary walls
SOME KNOWN BUGS, DON'T FEEDBACK THESE
-generator colliding hitbox is not matching the actual model
-announcer saying "mission ends in 30 seconds" and etc when the mission is not ending and is in fact, just the generator shield resseting
-no forward spawn, yes, I am testing if it's necessary or not
-yes it's louddddd