ALPHA 2:

we are working in updating and improving the "Generator Defense" game mode
  • after 2 minutes, the point gets unlocked again and the generator shield comes back up
  • generator now doesn't float when vulnerable
  • red can now win properly
  • generator health display is now accurate
  • shortened lobby by a bit to make distance between last and mid lesser
  • brightened indoor areas by increasing dev reflectivity from 20 to 50
  • brightened outdoor areas a tiny bit by increasing dev reflectivity from 20 to 30
  • textured some buildings
  • covered some tiny gaps in balconies
  • moved the generators away from defender's spawn exit
  • made the floor glass now with a look to the mercenaries' servers
  • fixed a bug where people could get very stuck on upper lobby due to brush overlapping with differences in 2-4 hmu
  • you can't hide behind the generator anymore
  • removed some unnecessary walls
SOME KNOWN BUGS, DON'T FEEDBACK THESE

-generator colliding hitbox is not matching the actual model
-announcer saying "mission ends in 30 seconds" and etc when the mission is not ending and is in fact, just the generator shield resseting
-no forward spawn, yes, I am testing if it's necessary or not
-yes it's louddddd