Gauge

Gauge A2: Fuge Huckin Changelog

  • Hey you! Yes, you! Add images to your downloads, it's free! Use the orange "Manage Download Image" button in the top right.

Gauge A2: Fuge Huckin Changelog

Gravelpit-styled A/d with some trains

A map idea I had a week or two ago. It's the traditional A + b > C formula (not the weird thing I did the last time I tried something like this), but capping points in different orders actually matters.

Capping A (Bridge) first causes a train carrying missiles to go from A to B, allowing players to ride the train across the map for some surprise factor when trying to then take on B. Similarly, capping B (Hopper) first causes a different train carrying boxcars from B to A, allowing for similar surprise assaults while assisting players trying to get onto the bridge itself.

Once both A and B are capped, trains no longer spawn, some doors open, spawns and spawn times change a bit, and C is ready for the taking!

Screenshots:
20181024173758_1.jpg
20181024173921_1.jpg
20181024174030_1.jpg
20181024174014_1.jpg
20181024173947_1.jpg
20181024173842_1.jpg
20181024174050_1.jpg
20181024174119_1.jpg
20181024174321_1.jpg
20181024174133_1.jpg
20181024174616_1.jpg
Author
Mâché
Downloads
733
Views
733
First release
Last update
Category
Attack/Defense CP

More downloads from Mâché

Latest updates

  1. A2 Changes

    Changelog: -Moved Point A from the bridge it used to be on to just behind the bridge (BLU's perspective). -Added a new building next to where A is. It has a bit of a quirky design, with a RED-favored ramp up to a balcony with cover, and a...
  2. but is it really fixed this time

    is it?
  3. fixed?

    fixed?