Forgecall (GunGame VScript)

Forgecall (GunGame VScript) v8dev2a_yo1

YOYOYO gave it a cheeky little artpass. Roll tide.
Mainly fixed viewmodel animations.
Removed some OF props which caused mass client crashes.
v8 of GunGame + various map changes by Wendy
  • Fixed damage numbers not appearing on the screen.
  • Reduced health back from 200 to 150.
  • Removed Flamethrower and Dragon's Fury (darn these things REALLY don't want to play along with friendly fire)
  • Fixed players facing walls upon spawning.

Important Hotfix:

  • Fixed the bug related to Strange Cosmetics leveling up (hopefully this time for sure).
  • Sadly this fix broke the TAB Scoreboard. Ignore it for now.
  • Fixed a major bug when the game tried to convert unassigned players (including SourceTV) to the Mercenary.
  • Fixed botkiller attachments not getting deleting when converting to the Merc.
  • Fixed longer than intended respawn times.
  • Fixed flames not working sometimes.
  • Fixed certain weapons not having enough reserve ammo (hopefully this time for sure).

  • Increased the Merc's health (150 -> 200).
  • The game now tries to spawn you at least 800hu away from other players (bumped from 500). If failed, repeat with the 500hu radius.
GunGame v7:
  • Fixed the bug related to Strange Cosmetics leveling up (hopefully).
  • Removed assists. Earn your progress like a Mann!
  • The game now tries to spawn you at least 500hu away from other players.

  • Take a break! Increased respawn time from 3 to 8 seconds.
  • You can no longer see the other players' Health.
  • Fixed players get stuck with the Sniper Rifles zoom after moving to the next weapon.
  • On-spawn invul wears off as you start moving.
  • Updated UI layout.

  • Added Flamethrower and Dragon's Fury!
  • Removed Huntsman (prob. temporarily).
  • Removed Sword & Shield combos (prob. temporarily).
  • Minor nerfs to the Crowbar.