Forgecall (GunGame VScript)

Forgecall (GunGame VScript) v15

  • Fixed the crash hopefully
  • Implemented voice lines and more announcer lines
  • Added victory screen
  • Improved Golden Crowbar textures (thanks to A Paint Bucket Named Huey)
Updated to the current v14a version of the script
  • Fixed any and all stucks pieces
  • Furthered the exterior artpass
  • 3d skybox!

More still to come!
  • Fixed 2 possible stuck space spawns
  • Continued with the overall Art pass
  • Better Clipping Pass
  • Added swag

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YOYOYO gave it a cheeky little artpass. Roll tide.
Mainly fixed viewmodel animations.
Removed some OF props which caused mass client crashes.
v8 of GunGame + various map changes by Wendy
  • Fixed damage numbers not appearing on the screen.
  • Reduced health back from 200 to 150.
  • Removed Flamethrower and Dragon's Fury (darn these things REALLY don't want to play along with friendly fire)
  • Fixed players facing walls upon spawning.

Important Hotfix:

  • Fixed the bug related to Strange Cosmetics leveling up (hopefully this time for sure).
  • Sadly this fix broke the TAB Scoreboard. Ignore it for now.
  • Fixed a major bug when the game tried to convert unassigned players (including SourceTV) to the Mercenary.
  • Fixed botkiller attachments not getting deleting when converting to the Merc.
  • Fixed longer than intended respawn times.
  • Fixed flames not working sometimes.
  • Fixed certain weapons not having enough reserve ammo (hopefully this time for sure).

  • Increased the Merc's health (150 -> 200).
  • The game now tries to spawn you at least 800hu away from other players (bumped from 500). If failed, repeat with the 500hu radius.