Its like walking on a balance beam, except now I can fall to my death!
Added TF2M feedback relay which adds a butt ton of money when feedback happens
Added logic such that teams defending their last have a considerably shorter respawn time (4 seconds when not defending their last -> 1 second when defending last)
Added some extra cover to the middle point
Added 20 seconds of setup time
Increased height of the capture point brush to allow players to stand on top of the grand piano at last
Increased height of the upgrade station brush to fill up the whole nook
Cut some corners in the final points
Removed the roundabout tree and the high ground it led to since it had no usefulness
Blood Money Changes
Money is now granted a fixed amount (currently $50) per kill (instead of a range of amounts dependent on player counts as it was before)
Tinkered with the cost of all canteens, here is the breakdown:
Current
Krits | $100 | 2 Kills |
Ubercharge | $75 | 1.5 Kills |
Refill Ammo | $25 | 0.5 Kills |
Changed
Krits | $250 | 5 Kills |
Ubercharge | $200 | 4 Kills |
Refill Ammo | $50 | 1 Kill |
The slow upgrade for the mad milk (and I guess jarrate if medieval mode wasn't on) has been increased to $600, was $200)