Fopdoodle

CP Fopdoodle Beta 5 - Absurdity at it's finest

Jan 29, 2016
93
23
Gismo Gaming submitted a new resource:

Fopdoodle - Really you fopdoodle?

Fight like fopdoodles, but don't destroy the city!


A symmetrical 3 CP map featuring medieval mode and MVM upgrades and focusing on faster pace combat that should complement medieval mode.

Capturing points and killing enemies grant currency for the team, use them to grab some upgrades (totally not stolen from MVM)!

Entry for the unofficial ye olde contest.

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Jan 29, 2016
93
23
Gismo Gaming updated Fopdoodle with a new update entry:

Alpha 1B - Minorish Chango

Sounds like a spell, but it really ain't
  • Added a message in chat at the end of the round displaying the amount of money each team has
  • The rooftops of the arches by the spawn rooms have had their colors changed to match other rooftops which can be walked over
  • Moved the markings for the final points to be more accurate of the actual size of the capture zone\

  • Fixed bug which prevented red from defending their final point...

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Jan 29, 2016
93
23
Gismo Gaming updated Fopdoodle with a new update entry:

Alpha 2 - Balancing Beam

Its like walking on a balance beam, except now I can fall to my death!
Added TF2M feedback relay which adds a butt ton of money when feedback happens
Added logic such that teams defending their last have a considerably shorter respawn time (4 seconds when not defending their last -> 1 second when defending last)
Added some extra cover to the middle point
Added 20 seconds of setup time

Increased height of the capture point brush to allow players to stand on top of the grand...

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Jan 29, 2016
93
23
Gismo Gaming updated Fopdoodle with a new update entry:

Alpha 3 - Dark knight rises

We are one with the night
Transitioned the map over to a nighttime theme, adding additional lights whenever needed

Upgrades:
Increased max of jump height and move speed
Increased max on weapon ammo, reload, and fire rate upgrades
Increased max on shield charge and shield bash upgrade
Increased pricing on kritz and ubercharge canteens

Added beggars bazooka upgrade (which shows up for weapons which don't benefit from it, idk why)...

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Jan 29, 2016
93
23
Gismo Gaming updated Fopdoodle with a new update entry:

Beta 1 - Who put that there?

Reach for the summit....
The map has undergone a complete art pass!

Gameplay Changes​

Completely removed the mad milk slow effect upgrade (I've tried everything to make it seem balanced, but I can't seem to get it to play right)
Doubled the amount of setup time (was 20 seconds, now 40 seconds)
Added blockers for players during setup time
Ubercharge canteen has it's price raised to $600 (was $400

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Jan 29, 2016
93
23
Gismo Gaming updated Fopdoodle with a new update entry:

Beta 2 - Betterification

We can always do better... Right?
Fixed missing caution tape from Blue's last
Moved the jump ladder on each side of mid to be closer to the actual point to jump to
Removed some planks from the supports at mid to allow jumping in and out of
Added weapons and stuff to upgrade the station
Moved the upgrade text off to the side and widened the spawnrooms to accommodate them
Increased size of the upgrade station triggers

Decreased the wall thickness of the bookshelf at...

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Jan 29, 2016
93
23
Gismo Gaming updated Fopdoodle with a new update entry:

Beta 3 - The return of the returning magician

I have returned mortals!
Changed the middle point to be a bit more open
Changed some of the windows to not have lights in them
Changed where the upgrade note is located

Added a stone baseboard to the spawnroom interiors
Added a small window in the last points to add visual flair
Added new board pertaining to the map's upgrade feedback form

Lowered the last points a bit for better framing

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Jan 29, 2016
93
23
Gismo Gaming updated Fopdoodle with a new update entry:

Beta 4 - Balancing the unbalancable

Chaos theory except with mercs and money instead
Fixed bug where swaping off an upgraded weapon and switching back to it after round end would bring back the upgrades
Fixed issue where red's respawn time was unchanged while blue's was

Changed upgrades:
Secondary ammo (for things like Sandman balls) has been capped at 6 (was 14)
Beggars styled shooting has been removed completely (broke all weapons and only really worked with the Crusader's Crossbow)
Critboost...

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Jan 29, 2016
93
23
Gismo Gaming updated Fopdoodle with a new update entry:

Beta 5 - Absurdity at it's finest

When life gives you lemons, make something that doesn't represent lemonade! ~Sky Dawnson

Reduced amount of clutter details
Reduced amount of lights used to create crystal glow effect
Adjusted balcony area overlooking center point to make it stand out a bit
Opened a few select roofs which can now be stood upon (textured differently to the non walkable ones)

Upgrade Changes:
Canteen rework:
Removed ubercharge canteen
Remaining canteen (Crit...

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