Fopdoodle

Medieval Fopdoodle Alpha 2 - Balancing Beam

Its like walking on a balance beam, except now I can fall to my death!
Added TF2M feedback relay which adds a butt ton of money when feedback happens
Added logic such that teams defending their last have a considerably shorter respawn time (4 seconds when not defending their last -> 1 second when defending last)
Added some extra cover to the middle point
Added 20 seconds of setup time

Increased height of the capture point brush to allow players to stand on top of the grand piano at last
Increased height of the upgrade station brush to fill up the whole nook
Cut some corners in the final points

Removed the roundabout tree and the high ground it led to since it had no usefulness

Blood Money Changes

Money is now granted a fixed amount (currently $50) per kill (instead of a range of amounts dependent on player counts as it was before)

Tinkered with the cost of all canteens, here is the breakdown:
Current
Krits$1002 Kills
Ubercharge$751.5 Kills
Refill Ammo$250.5 Kills

Changed
Krits$2505 Kills
Ubercharge$200 4 Kills
Refill Ammo$501 Kill
The slow upgrade for the mad milk (and I guess jarrate if medieval mode wasn't on) has been increased to $600, was $200)
Sounds like a spell, but it really ain't
  • Added a message in chat at the end of the round displaying the amount of money each team has
  • The rooftops of the arches by the spawn rooms have had their colors changed to match other rooftops which can be walked over
  • Moved the markings for the final points to be more accurate of the actual size of the capture zone\

  • Fixed bug which prevented red from defending their final point from capture
  • Fixed the shape of the fences in the final courtyards in order to better fit their clip brushes
  • Reduced the base amount of money gained per kill (was 100, now is 50)
  • Removed all pumpkin bombs (granted they never spawned in, but trust me they are gone)
  • Removed the armor piercing upgrade from spy's knife as it has no function in this game mode
  • Removed collision from the chandlers