Here's what's new:
-Your wish has been granted. All orange textures have been changed to grey. Grey as far as the eye can see. (Maniacal laughter). Except for this additional brown bit here.
-The area around the main spawn doors have changed, to hopefully increase flow towards mid. Also aesthetics.
-The wire room damage has been lowered from 50 hp/sec to 20 hp/sec. -Also colorized the walls to make it more clear which intel it goes to.
-Removed some unnecessary lights
-Changed central pipes to a rail bridge because aesthetics. Nothing runs on them. Yet. Also where did those pipes even go to?
-Central health kit promoted to full
-One-way doors added to vent route to prevent vent to vent jumps, which let people cap in like 5 seconds
-Upper side tunnel was widened and angled for better access
Additional, not pictured changes
-Intel doors are now larger, brush based
-red locker #1, playerclip at top of shaft and flag respawn now actually work
-Some signs, lights and train tidbits added/changed
As before, I'll try to respond to any questions as soon as I see them. Thanks all!