- General geometry changes
- Area around point was lowered a bit
- Made the door near the left of point (building with the large ammo box) bigger
- Height of the railing from the first building to the high ground was reduced a bit
- Expanded the width of a wall near the large ammo box, also redesigned a set of stairs near said wall
- Hopefully fixed issues caused by the grate texture by placing a blockbullet brush
- Added a small brush in mid to make it feel less open
- Readjusted the spawn points to be closer to each other and now contains 12 spawn points instead of 16
- Added a set of small stairs within the building to the right of mid
- Changed a crate prop into a keg prop
- Added some small detailing in the first building
- Reorganized and added a prop to a spot players can hide outside of spawn
- Added railing to make it a bit harder for flankers who try to enter the first building from the prop jump
- Readjusted the height of the fences at mid
- Added a small ammo crate to the building with the prop jump/drop down
*notes: Still wondering on what to do with the upper building above point. Not sure to keep it, rework it, or remove it.