FloodRush A4
King of the Hill over a rushing mountainside river.
Change list:
version a4
- Changed the layout of mid around, flipping the control point building so the control point sits nearer to the waterfall
- Added ways up from the point to the cave exits on either side of the point
- Replaced the full health kit with a medium health kit
- Altered the various cover on either side of the control point building
- Fixed the doors on the bottom floor of each team's building popping up and blocking off the top floor doorway
- Added some more bits of detail, changing the ground texture to more sensible ground instead of paper
version a3
- Added some paths to give non-mobility classes an easier time, as well as a little bit of cover around the point
- Started adding in a little bit of detail
version a2
- Redesigned spawns, lowering them and pushing them closer to the point
- Rearranged side paths, reducing their size and length, and changed to hopefully lead the player more towards the point
- Added an obvious direct route towards the point, instead of the weird crap i had before
version a1
- Reduced the general scale of the map
- Added significantly more cover to the point
- Repositioned health and ammo packs, bigger ones being closer to the point instead of out on the side paths
- Side paths lead more in towards the point
- Increased the size of spawn rooms
- Changed water texture to a TF2 one
- Added waterfalls and made the flow of the river very clear
- Reduced the speed that the river pushes players
- Lowered respawn times
- Removed all traces of potassium
Thanks to my friend Yellow for helping me a lot with mapping, and Boojum Snark for his mapping resource pack.