FloodRush A4

King of the Hill over a rushing mountainside river.

  1. Sippy






    Change list:

    version a4
    - Changed the layout of mid around, flipping the control point building so the control point sits nearer to the waterfall
    - Added ways up from the point to the cave exits on either side of the point
    - Replaced the full health kit with a medium health kit
    - Altered the various cover on either side of the control point building
    - Fixed the doors on the bottom floor of each team's building popping up and blocking off the top floor doorway
    - Added some more bits of detail, changing the ground texture to more sensible ground instead of paper

    version a3
    - Added some paths to give non-mobility classes an easier time, as well as a little bit of cover around the point
    - Started adding in a little bit of detail

    version a2
    - Redesigned spawns, lowering them and pushing them closer to the point
    - Rearranged side paths, reducing their size and length, and changed to hopefully lead the player more towards the point
    - Added an obvious direct route towards the point, instead of the weird crap i had before

    version a1
    - Reduced the general scale of the map
    - Added significantly more cover to the point
    - Repositioned health and ammo packs, bigger ones being closer to the point instead of out on the side paths
    - Side paths lead more in towards the point
    - Increased the size of spawn rooms
    - Changed water texture to a TF2 one
    - Added waterfalls and made the flow of the river very clear
    - Reduced the speed that the river pushes players
    - Lowered respawn times
    - Removed all traces of potassium

    Thanks to my friend Yellow for helping me a lot with mapping, and Boojum Snark for his mapping resource pack.
    Yellow thanked this.