FloodRush

KotH FloodRush A4

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SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,225
Looks pretty good, but today's gameday will tell. Good luck!
 

tyler

aa
Sep 11, 2013
5,103
Looks like you really took the feedback to heart and tried your best to really solve all the issues! Glad to see it.
 

Yellow

L1: Registered
Sep 10, 2014
25
After playing it today, it was really fun to fight on! But a lot of the routes caused people to fight away from the point rather than on it. I took some pictures of some things that could cause people to fight for the point more rather than get lost in a side route. This is just my suggestion, I hope it helps!
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Sippy

L1: Registered
Jul 9, 2015
10
Change list:
- Redesigned spawns, lowering them and pushing them closer to the point
- Rearranged side paths, reducing their size and length, and changed to hopefully lead the player more towards the point
- Added an obvious direct route towards the point, instead of the weird crap i had before

Read the rest of this update entry...
 
Last edited:

Sippy

L1: Registered
Jul 9, 2015
10
Change list:
- Changed the layout of mid around, flipping the control point building so the control point sits nearer to the waterfall
- Added ways up from the point to the cave exits on either side of the point
- Replaced the full health kit with a medium health kit
- Altered the various cover on either side of the control point building
- Fixed the doors on the bottom floor of each team's building popping up and blocking off the top floor doorway
- Added some more bits of detail, changing the ground texture to more sensible ground instead of paper

Read the rest of this update entry...