KotH FloodRush A4

King of the Hill over a rushing mountainside river.

  1. Sippy

    Sippy L1: Registered

    Messages:
    10
    Positive Ratings:
    3
    King of the Hill over a rushing mountainside river.
     
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    Last edited: Oct 3, 2015
  2. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    1,254
    Looks pretty good, but today's gameday will tell. Good luck!
     
  3. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,034
    Positive Ratings:
    3,989
    Looks like you really took the feedback to heart and tried your best to really solve all the issues! Glad to see it.
     
  4. Yellow

    Yellow L1: Registered

    Messages:
    25
    Positive Ratings:
    16
    After playing it today, it was really fun to fight on! But a lot of the routes caused people to fight away from the point rather than on it. I took some pictures of some things that could cause people to fight for the point more rather than get lost in a side route. This is just my suggestion, I hope it helps!
    2015-09-05_00003.jpg 2015-09-05_00009.jpg 2015-09-05_00010.jpg 2015-09-05_00008.jpg 2015-09-05_00004.jpg 2015-09-05_00005.jpg 2015-09-05_00006.jpg 2015-09-05_00007.jpg 2015-09-05_00002.jpg
     
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  5. Sippy

    Sippy L1: Registered

    Messages:
    10
    Positive Ratings:
    3
    Change list:
    - Redesigned spawns, lowering them and pushing them closer to the point
    - Rearranged side paths, reducing their size and length, and changed to hopefully lead the player more towards the point
    - Added an obvious direct route towards the point, instead of the weird crap i had before

    Read the rest of this update entry...
     
    Last edited: Sep 11, 2015
  6. Sippy

    Sippy L1: Registered

    Messages:
    10
    Positive Ratings:
    3
    Change list:
    - Added some paths to give non-mobility classes an easier time, as well as a little bit of cover around the point
    - Started adding in a little bit of detail

    Read the rest of this update entry...
     
    Last edited: Sep 15, 2015
  7. Sippy

    Sippy L1: Registered

    Messages:
    10
    Positive Ratings:
    3
    Change list:
    - Changed the layout of mid around, flipping the control point building so the control point sits nearer to the waterfall
    - Added ways up from the point to the cave exits on either side of the point
    - Replaced the full health kit with a medium health kit
    - Altered the various cover on either side of the control point building
    - Fixed the doors on the bottom floor of each team's building popping up and blocking off the top floor doorway
    - Added some more bits of detail, changing the ground texture to more sensible ground instead of paper

    Read the rest of this update entry...