Flagzone

Flagzone a4

a4:

-Basically used tf_glow to try to make objective clearer
a3

-Made second spawn for red
-Made C area bigger
-Decreased intel reset time
-Added route between B and B intel
-Added tip text for confusing HUD
-Instructions for red and blue should always show up at the start of the round. If not, it's Valve's fault
-Fixed shadow_control shadow direction
Fixed other things feedbacked
a2

-Added areaportals and hints
-Added one small health/ammo
-Increased capture times