This update primarily revolves around reworking the flow through the map to make it easier for BLU to attack, but also more fun for RED to defend.
Changelog:
+ Added a few doors that opens and close depending on wether or not the first checkpoint is captured.
* Reworked the area where the payload leaves the warehouse.
* Moved the first checkpoint back into the warehouse where it belongs.
- Broke down the walls, and the roof, of the room next to the side arena to make it more open.
+ Added some detailing to the room next to the aforementioned room.
+ Added a window between the main warehouse and that room.
+ Added a tower to block a sniper sightline, which I was aware of, I just didn't think any snipers could actually get up on that rock.
+ Added another super-sneaky stealth gibus.