-lessened skelemans and changed their spawn locations
-lowered water level in underworld and slowed it's speed when rising
-added some sound effects for the underworld cap zone portal opening, being open, and closing
-shrunk cap zone in underworld
-set cap zone in underworld to block captures when both teams are on it at the same time
-added a few spells, may remove later
-clipping fixes
-played around with custom soundscapes for the why nots