• Simplified cover in courtyard
  • Made one-way windows make sense
  • Added more visibility to slope room and slope room entrance
  • Clipped the narrow hallway in courtyard
  • Clipped balcony between courtyard stairs/roof and intel
  • Raised archway between courtyard and mid
  • Added a box and clipping to the big boxes in mid, should help with prop-jumping
  • Added a surprise to the top of the obelisk!
  • Moved Intel across intel room
  • Sealed up alt flank to mid
  • Added small health to mid nook
  • Made window near spawn feel less like a door
  • Added various clipping and anti-stuck measures to mid
  • Added nobuild to intel-spawn connectors
  • Tweaked spawn times yet again
  • Enabled Shot-Clock mode for intels
  • Adjusted ramps near mid's cylinders
  • Changed some cover at mid
  • Expanded spawns and added new exits to intel rooms
  • Added new drop-down route near mid
  • Lit up some dark corners in mid
  • Added new uphill flank to intel
  • Adjusted respawn times
  • Adjusted intel room window
  • Added new ramp up to intels
  • Added medium healthkits to bases
  • Added new route in and out of intels
  • Upgraded healthkit in intel rooms
  • Added an alternate route to bases
  • Upgraded mid healthkits
  • Added windows to lower mid
  • Added some extra cover to mid
  • Closed off spawn-to-intel doors
  • Opened up one-way to intel
  • Added intel directional signs
  • Added ramp flank to longbox roof
  • Opened up longbox
  • Slightly adjusted spawn room doors' trigger
  • Added flank in longbox
  • Added some cover to spawns
  • Added some minimal cover to base connectors