• New intel location
  • New cover near spawns
  • New set of resupply lockers
  • Reworked courtyard drop-down
  • Retextured one-way doors
  • Clipping tweaks
  • Tweaked large ammo and health placements near intel
  • Spawn doors are no longer one-way
  • Opened up sand room flank a little
  • Added additional clipping to some beams
  • Moved intel to outside back yard
  • Tweaked back yard walkways
  • Opened up narrow hallway
  • Tweaked spawn positions
  • Opened up drop-down room
  • Reversed direction of sand room one-way
  • Changed signage to reflect new layout
  • Moved large health and ammo pickups in back yard
  • Fixed wonky welcome camera
  • Opened an additional door from sand room flank to intel room
  • Removed a wall in intel room

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  • Opened up spawn connectors a bit
  • Added one-way door to intel for attackers
  • Added tape markers to one-way doors
  • Opened up one of the intel room exits
  • Added welcome cam
  • Simplified cover in courtyard
  • Made one-way windows make sense
  • Added more visibility to slope room and slope room entrance
  • Clipped the narrow hallway in courtyard
  • Clipped balcony between courtyard stairs/roof and intel
  • Raised archway between courtyard and mid
  • Added a box and clipping to the big boxes in mid, should help with prop-jumping
  • Added a surprise to the top of the obelisk!
  • Moved Intel across intel room
  • Sealed up alt flank to mid
  • Added small health to mid nook
  • Made window near spawn feel less like a door
  • Added various clipping and anti-stuck measures to mid
  • Added nobuild to intel-spawn connectors
  • Tweaked spawn times yet again
  • Enabled Shot-Clock mode for intels
  • Adjusted ramps near mid's cylinders
  • Changed some cover at mid
  • Expanded spawns and added new exits to intel rooms
  • Added new drop-down route near mid
  • Lit up some dark corners in mid
  • Added new uphill flank to intel
  • Adjusted respawn times
  • Adjusted intel room window
  • Added new ramp up to intels
  • Added medium healthkits to bases
  • Added new route in and out of intels
  • Upgraded healthkit in intel rooms
  • Added an alternate route to bases
  • Upgraded mid healthkits
  • Added windows to lower mid
  • Added some extra cover to mid
  • Closed off spawn-to-intel doors
  • Opened up one-way to intel
  • Added intel directional signs
  • Added ramp flank to longbox roof
  • Opened up longbox
  • Slightly adjusted spawn room doors' trigger
  • Added flank in longbox
  • Added some cover to spawns
  • Added some minimal cover to base connectors