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Opened up spawn connectors a bit
Added one-way door to intel for attackers
Added tape markers to one-way doors
Opened up one of the intel room exits
Added welcome cam
Simplified cover in courtyard
Made one-way windows make sense
Added more visibility to slope room and slope room entrance
Clipped the narrow hallway in courtyard
Clipped balcony between courtyard stairs/roof and intel
Raised archway between courtyard and mid
Added a box and clipping to the big boxes in mid, should help with prop-jumping
Added a surprise to the top of the obelisk!
Moved Intel across intel room
Sealed up alt flank to mid
Added small health to mid nook
Made window near spawn feel less like a door
Added various clipping and anti-stuck measures to mid
Added nobuild to intel-spawn connectors
Tweaked spawn times yet again
Enabled Shot-Clock mode for intels
Adjusted ramps near mid's cylinders
Changed some cover at mid
Expanded spawns and added new exits to intel rooms
Added new drop-down route near mid
Lit up some dark corners in mid
Added new uphill flank to intel
Adjusted respawn times
Adjusted intel room window
Added new ramp up to intels
Added medium healthkits to bases
Added new route in and out of intels
Upgraded healthkit in intel rooms
Added an alternate route to bases
Upgraded mid healthkits
Added windows to lower mid
Added some extra cover to mid
Closed off spawn-to-intel doors
Opened up one-way to intel
Added intel directional signs
Added ramp flank to longbox roof
Opened up longbox
Slightly adjusted spawn room doors' trigger
Added flank in longbox
Added some cover to spawns
Added some minimal cover to base connectors