Epicenter

Epicenter B2

Changelog

  • Fixed render distance on a few props
  • Added clips/nonsolid func_brushes that i forgot to mirror
  • Improved blockbullets on building in construction
  • Fixed clipping on doorframes
  • Fixed a few more places where players could, but shouldn't stand
  • Mirrored a few props i forgot in b1
  • Replaced a few 2fort windows with coalmines ones
  • Fixed collision of a prop on BLU cap zone
Still broken, yo!
Valve met all expectations in my two-month hiatus and didn't fix env_glow, so it's still only working partially and erratically. Hopefully it'll be fixed at some point in the future, because i won't remove them.

Important Note
Unless i broke something big, this will be the last version of Epicenter before i submit it to the Workshop, so please let me know every error you find. Thanks!
Changelog!
  • Artpass!
  • Soundscapes!
  • A 3D skybox!
  • I'm not really happy with the 3d skybox! Send help!
  • Minor gameplay changes!
  • Map under 15mb!
Credits!
@Crowbar for stripless metal textures
@Void for stencil overlays
@Shmitz for Intel Point Base
Evil knevil & NassimO for Delivery Van

A metric shitton of screenshots!
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What i want you to do!
Test! Imp! Play!
Tell me about:
  • Misaligned textures!
  • Short prop fades!
  • Sound errors!
  • Things looking weird!
  • Clipping errors!
Thanks!
Changelog

  • Changed name to Epicenter
  • Replaced RED props in BLU spawn with BLU version
  • Raised spawn base height
  • Added height advantage to defensive spawn exit
  • Replaced tank model with more fitting vehicle
  • Reverted back to instant cap (Not worth the hassle with all the bugs it currently has.)
  • Added tf_glow to capture vehicles
  • Added nobuild to capture zone
  • Downsized quite a lot of pickups
  • Cubemaps
  • Flags respawn if a player tries to bring them into spawn
  • Reworked lighting, sky etc to badlands

Known bugs
  • tf_glow currently is bugged on engine level, hopefully Valve will fix it soon

Screenshots
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Changelog
  • Added anti-stickyjump wall on mid
  • Redesigned capture area
  • Added additional path to capture zone
  • Added additional spawn exit
  • Added 3 second timer to capture zone (Sound notifications temporarily stolen from koth_leveled)
  • Changed respawn wave time 10s -> 7s
  • Made all arrow props nonsolid
Screenshots
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