Changelog
- Fixed render distance on a few props
- Added clips/nonsolid func_brushes that i forgot to mirror
- Improved blockbullets on building in construction
- Fixed clipping on doorframes
- Fixed a few more places where players could, but shouldn't stand
- Mirrored a few props i forgot in b1
- Replaced a few 2fort windows with coalmines ones
- Fixed collision of a prop on BLU cap zone
Still broken, yo!
Valve met all expectations in my two-month hiatus and didn't fix env_glow, so it's still only working partially and erratically. Hopefully it'll be fixed at some point in the future, because i won't remove them.
Important Note
Unless i broke something big, this will be the last version of Epicenter before i submit it to the Workshop, so please let me know every error you find. Thanks!