Heyo, small entropy update. Thanks for the feedback from those who played it, I was surprised it was alright-ish to play 12v12 despite me solely having 6v6 in mind while laying the map out.
Last
- The stairs are retextured
- Lighting
- Spawn is no longer staring into the void (in blue spawn there is still a void for r_3dsky 0)
- Fixed some splashbugs
Second
- Lighting
- No void
- Forward door has a new texture
Mid
- Again with the void
- Lighting
- Spawn doors no longer go through the floor above (I hope)
- Optimization
General
- 3d skybox
- Arrows. These will change to custom ones that fit the theme
- Pick up decals. These will change to be invariant of config (ie not decals)