Entropy

Entropy b5

Nothing new, just a working download for b5.
We're skipping b4 for reasons unbeknownst to me. This update is mainly focused on the cosmetics side of things. Significant gameplay changes are Z and the geometry on mid by tetris.

Mid
  • Z is changed to be far more spacious.
  • The geometry by tetris is much "cleaner"
  • Scouts cant double jump to dropdown from mid
  • Sniper cant reach dropdown from choke
  • The midpoint is lower and easier to jump up on

Second
  • The tower looks different
  • Side entrance to lower lobby is now a broken wall
  • Stairs to point are 50% wider
  • Point is bigger
  • Sighline from flank is slightly more covered up (not fully)
  • Wax + grass is paved
  • The truck is a crate removing the hidingspots and making rotating between the two choke doors easier

Last
- Point caps slightly slower (3.9 sec 1x)

General
  • Blu is bluer
  • New textures and props
  • Push brushes replaced
Heyo, small entropy update. Thanks for the feedback from those who played it, I was surprised it was alright-ish to play 12v12 despite me solely having 6v6 in mind while laying the map out.

Last
- The stairs are retextured
- Lighting
- Spawn is no longer staring into the void (in blue spawn there is still a void for r_3dsky 0)
- Fixed some splashbugs

Second
- Lighting
- No void
- Forward door has a new texture

Mid
- Again with the void
- Lighting
- Spawn doors no longer go through the floor above (I hope)
- Optimization

General
- 3d skybox
- Arrows. These will change to custom ones that fit the theme
- Pick up decals. These will change to be invariant of config (ie not decals)