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Welcome to Idol, a VIP Escort map featuring a new type of VIP: the Mobster. He's armed, dangerous and on his way to heist factories and steal treasures.
Testing some changes to make it a little easier for Blue to attack B. Major changes include:
Reds respawn time has been increased for both points, with more time added to B's respawn time. However, the time to cap the points for Blue has been increased. The hope is that it is easier for Blue to get to the point, but gives Red a good change to defend them with longer cap times
Clipping issues identified in last test
Sniper issues
Area of ruins leading into B has been covered to eleminate certain issues
Red respawn reduced by 1 second on A, and 2 seconds on B. Red instantly respawns after A is capped
Blue time to cap A reduced by 15 seconds, time added to cap B reduced by 15 seconds
Map thinned by at least 96 units across map. First building hallway shorter as a result. First section is ~208+ units thinner. Final section around B also signicatly reduced in size. Blue first spawn doors slightly closer together ~144 units
B back route reworked to enter point now, small ammo and health added to new path, size of water next to point bigger
Red spawn reworked for easier flow to both A and B points. Spawn points remain the same throughout the map. Flow should majorly reduce spawn camping
Clipping fixes
Starting Cameras added for A
Lots of small visual updates, lighting and small gameplay changes
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